﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace lumo.display.object2D
{
    /// <summary>
    /// Positionable object interface.
    /// </summary>
    public interface IPositionable2D
    {
        /// <summary>
        /// The position of the object.
        /// </summary>
        Vector2 Position { get; set; }

        /// <summary>
        /// The X position of the object.
        /// </summary>
        float X { get; set; }

        /// <summary>
        /// The Y position of the object.
        /// </summary>
        float Y { get; set; }
    }
}
